Test the YouTube api iFrame
input_src
src_type
Video ID
 
 
<!-- 1. The <div> tag will contain the <iframe> (and video player) -->
                <div id="ytplayer"></div>
                <script>
      // 2. This code loads the IFrame Player API code asynchronously.
      var tag = document.createElement('script');
      tag.src = "http://www.youtube.com/player_api";
      var firstScriptTag = document.getElementsByTagName('script')[0];
      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);

      // 3. This function creates an <iframe> (and YouTube player)
      //    after the API code downloads.
      var ytplayer;
      function onYouTubePlayerAPIReady() {
        ytplayer = new YT.Player('ytplayer', {
								 
          height: '385',
          width: '640',
          videoId: '',
		  playerVars: {'wmode': 'opaque', 'autohide': 1 , 'enablejsapi': 1 , 'origin': 'http://www.myonlinelocation.com', 'rel': 0},
          events: {
			  'onReady': onPlayerReady,
			  'onStateChange': onPlayerStateChange,
          }
		  
        });
						
      }

      // 4. The API will call this function when the video player is ready.
      function onPlayerReady(event) {
	    	event.ytplayer.cueVideoById(id, startSeconds);
      }

      // 5. The API calls this function when the player's state changes.
      //    The function indicates that when playing a video (state=1),
      //    the player should play for six seconds and then stop.
      var done = false;
      function onPlayerStateChange(event) {
        if (event.data == YT.PlayerState.PLAYING && !done) {
          done = true;
        }

      }
	         
    </script>